//
// Created by hp on 2020-01-04.
//

#ifndef THUNDER_BULLET_H
#define THUNDER_BULLET_H

#include "Gameobject.h"
#include "Flight.h"
class Bullet:public Gameobject {
public:
    Bullet();


    Bullet(vector<string> paths, string expSound,point point1,bool is,int t, int w, int h, int v);
    ~Bullet();
    bool checkEdge();
    bool checkCollision(vector<Flight*> enemy);
    bool is_enemy;

protected:
    int harm;
    int type;
};


#endif //THUNDER_BULLET_H
